Diabolo
Tricks
2
Diabolo Correction
*
All animations are
of the performer's view.
For
viewing larger animations with stop/step controls; click Flash
Movie Controls
The following is my method, many other methods also
work.
THE RULE: Only tap the side of the
diabolo that moves off to the LEFT.
The closest side is the Near Cup, and the farthest
side is the Far Cup.

Near Cup Correction
Here a mistake has been made returning from the Hook Stall
Trick.
Always tap the side that is off to the left.
The Near Cup is too far LEFT.
The Near Cup is tapped to bring it back to the right.
see Flash Movie Controls
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Far Cup Correction
Another mistake has been made returning
from the Hook Stall Trick.
Always tap the side that is off
to the left.
The Far Cup is too far LEFT.
The Far Cup is tapped to bring it back
to the right.
see Flash Movie Controls
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
THE (first) RULE: Decide
quickly which diabolo you are going to correct and correct it. If both
are bad, just pick one and get to work. Indecision and delay can be more
a problem than anything. Practice deciding what to do, so you can
act quickly and correctly.
THE (slower) RULE: Try
to correct the slowest spinning diabolo first, if there is a difference. Also
remember that a slow spinner take less of a tap to correct it, maybe just a
touch.
THE (tapping) RULE: Tapping
can be more of a 'drag' on the Near Cup. Tapping can be more of a 'push'
on the Far Cup. Tap the top of the Near Cup. Tap inside the top
of the Far Cup. A 'brush' of the string below the right stick is sometimes
enough.
THE (misunderstood) RULE: Don't
try to correct a diabolo with one tap, always remember you can correct
a bit more one of the next times around. Also don't feel you have to tap
the 'bad' diabolo every time it goes by. Often a shuffle will survive
a bad diabolo for several cycles.
THE (unrealizing) RULE: After
deciding which diabolo to correct; toss it slightly higher as it comes around.
This slightly higher toss will give you a bit more time to tap
it as it hits the right string. The toss is more like a little dely in
the shuffle and is almost unrealizable.
THE (rhythm) RULE: Deciding
which diabolo, slightly tossing it higher, and gently tapping the left-most
cup are all part of the rhythm of correcting. Deciding, tossing, tapping.
The rhythm of correcting is a little different than the regular shuffle.
THE (wobble or tilting) RULE: One
way to correct a wooble is to tap a diabolo to uncorrect it and then correct
it back. Another thing to do with a wobbling diabolo is toss it up at
least head high. Catching a falling wobbler is often the cure for evening
it out, or at least a little. A great correcting trick is to toss it head
high, and hold your right stick (straight out) under the falling diabolo, instead
of out to the right. Allow the right back of the diabolo to land on the
stick, before it hits the string. This collision often straightens out
'Fore' and 'Aft' problems too.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
See Also 2 Diabolo , 2
Diabolo Starts , and 2
Diabolo Extras
e-mail Jim
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